【Components introduce #01】TyranoBuilder

If you are interested in TyranoBuilder / you are still considering whether to buy it or if you have already bought it but it is not clear how to use it

    Or maybe you are thinking about which engine to use to make your game / visual novel ... etc. Welcome to read this article

    In this article, I will introduce the TyranoBuilder interface and the tool list on the left and right side


    Before going in, please note that my native language is not English and most of this website is translated by Google Translation, so I hope you don’t mind  <3 

    1. Interface

    The tool list on the upper right:
    tool list on the upper right:

    Preview your project from the beginning
    Preview your project from the beginning
    Save Project
    Save Project / you can also use Crtl + S
    Create Character
    Create Character


    Game Setting
    Game Setting
    Customize the tools displayed in the tool list on the left
    Customize the tools displayed in the tool list on the left
    Tools displayed in the tool list
    The ticked ones will be displayed


    Export the project
    Export the project

    Live 2D Function
    Live 2D function ((You need to install the plug-in first to use

    --------------------------- This is a dividing line ---------------------

    This is the screen you will see after creating a new scene
    TyranoBuilder的使用介面

    You can choose/ switch from  Components Assets and Scenes from the top of the tool list on the left

    TyranoBuilder 左邊的工具列

    Components - You can drag or double-click a component to add it to a story / scene. You can see the components from the picture above

    Assets - You can check use it to see the assets currently stored in the project like background pictures, portraits of characters, CG, sound effects, etc. / There is also a small preview picture below or a sound function for people to listen to.

    TyranoBuilder 工具列裡的Assets

    Scenes - Every scene you created will be saved here and you can open or switch scenes by double-clicking

    --------------------------- This is a dividing line ---------------------

    Tools on the upper left  :


    TyranoBuilder After clicking down, you can select a game project / there will be a list showing all the projects you have created (Project List)

    Edit -  You can use some basic functions / you can also use shortcut keys to achieve


    Project 
    After clicking it, a list will be opened. There are many functions like adding scenes / downloading plug-ins / values, etc.

    Help - You can enter the official tutorial / Steam forum or check the TyranoBuilder version currently in use 


    2. Components

    Tools in the pink area (Story):The story component in TyranoBuilder

    The first thing to introduce is the component in Story
    Text Very often used component and will definitely be used

    It is used to display the dialogue - drag him to the middle screen and then the text to be displayed can be typed into the frame (( If you want to display the name, write # + the character name in the first line of the Text to display Character's name

    Story text


    Page Break - Delete the content on the screen , usually used when switching the label


    Branch Button- Choice, can display multiple branch selection (( Let player choose smth

    Example : 



    Button in TyranoBuilder

    The tool bar on the right allows you to adjust the appearance, position, and the label that connected.
    Branch Button Tool in TyranoBuilder

    You can also manually enter X Position and Y Position
    Or use the Positioning Tool to place it to the desired position

    You can also adjust the style of the selected image by using the Positioning Tool

    Label - Its like a tag, and all the text, characters, pictures, etc. after the label component are belonged together

    Jump - To make the storyline jump to a certain label, you can use Jump if condition is True to let the player see a certain storyline when the favorability or other value reaches a certain level.


    Stop- At the end of each scene, it is necessary to add Stop at the end or after the Branch Button. ((Otherwise, the dialogue may continue)


    Next is the function of the blue area

    Tools in the blue area (Effects):

    TyranoBuilder Effects Component

    Wait - To stop the time/dialog , you can use the Duration box on the right to enter the duration of the pause.

    Add Text- Add text on screen, the tool bar opened on the right allows you to adjust the position and style of the text

    It can be adjusted through the following frames such as Font Style or x/y position

    You can also click on the Positioning Tool to adjust the position/style/special effects and animation of the text in this screen.
    For animation, you can use Preview to preview the animation effect You can also adjust the Style of the text in this yellow frame.

    Pause- The story will be paused until the player clicks on the screen

    Quake- The special effects of shaking the screen can be adjusted through the tool row on the right to adjust the shaking amplitude/interval/time, etc. If the Ignore user input during quake below is checked, the dialogue will stop until the shaking effect ends. If it is not checked, the dialogue will continue.

    Remove Text- Delete the previous text on the screen. It just seems that there is no way to delete only one text. Put on Remove Text, then all the text on the screen will disappear at once.


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    【Components introduce #01】TyranoBuilder 【Components introduce #01】TyranoBuilder Reviewed by NingNing on September 23, 2021 Rating: 5

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